There are nine different classes , including the Scout, Sniper, Heavy, and Spy, and they all have their own weapons and styles to master. You can buy cosmetic unlocks , much like Fortnite , but you can also craft the items yourself. It inspired games like Overwatch and Paladins , but none of them offer quite as much as TF2 without a heftier price tag. Team Fortress 2 defined a genre and, despite a steep learning curve , remains a fun player vs. TF2 is fun, challenging, offers several game modes and character classes, and is one of the best examples of how free-to-play games should work.
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Software similar to Team Fortress 2 9. We absolutely adore this game and haven't had as much fun in an online shooter for as long as we can remember. Two teams, nine classes, and six maps. The six maps are a mixture of re-envisioned, adapted versions of classic maps, and entirely new ones -mainly control point capturing affairs, with 2Fort providing a Capture The Flag scenario.
The nine classes are what make the game so appealing. Through their wildly differing methods of play, the classes cast wide the net of accessibility - there's something for everyone here, of all skill levels. Let's start with the Medic, one of the easiest characters to get to grips with.
This rubber-gloved German is armed with a syringe gun, a bone saw, and a medi-gun. The path to becoming a successful Medic comes not only through healing hurt friends, but by forming a symbiotic relationship with another player. This is achieved using your medi-gun, which fires a constant and unending stream of health into whomever it remains pointed at Find a Heavy ideally , and follow him around, providing him with an shield of extra health. While he protects you with his giant mini-gun.
Your medi-gun charges as it heals, reaching, in a matter of minutes, a state in which right-clicking turns yourself and your partner invulnerable for 10 seconds - as long as you maintain a line-of-sight link with to him with your medi-gun. Using this 'ubercharge', you become an unstoppable force, causing immovable objects and the enemy team to tremble with fear' Over the course of rounds, the ties of medi-guns create a deep and unbreakable bond between two players.
Onlookers may ask "Why are you always healing VonStilton? So that's just one example of how Team Fortress 2s classes amplify, supplement and counteract one another. The Heavy himself is a straightforward slow tank class with a huge gun.
The Scout meanwhile is an extremely nimble outrunner with a nifty double-jump ability, making him difficult to shoot, impossible to chase and almost impervious to backstabbing Spies. The Pyro has a flamethrower and is, as far as we can tell, a bit pants , the Sniper can charge his shot by staying zoomed in, and the Demoman can lob pipe bombs over walls and protect control points with remotely detonated sticky bombs.
The Soldier is the basic class, armed with a rocket launcher best aimed at the floor to inflict splash damage upon enemies. But the remaining classes are considerably more thought-out. The Engineer is an old favourite, and returns in much the same capacity as ever. He can build a defensive sentry gun, which attacks any enemies who come within range.
He can build a dispenser, which dishes out health and ammo to your teammates. And he can build a teleporter, to move slow players such as Heavies to the frontline quickly. The placement of such things is crucial, and a good Engineer will know the ideal locations in which to position sentries. By picking up ammo and prying guns from the icy grips of corpses, you can procure material with which to upgrade your turret from a piddly peashooter to a rocketlaunching behemoth.
Stats in the corner of the screen let you know the status of your deployables. Getting word of your meticulously built and upgraded sentry killing three enemies in a row while you're scavenging for material is a great feeling - and one that no other class provides. Countering the Engineer is the Spy. This allows Spies access to enemy deployables, and using his Electro-Sapper he can easily wreck them, as long as no Engineer spots him do it.
Spies can also backstab enemies, killing them instantly, and earning them rude nicknames. All of this treachery throws a wonderful sense of paranoia into every map, especially as Spies take on the name of a random member of the enemy team when disguised. So if you spot somebody disguised as you, or two folks with the same name, then the Spy's game is up.
Similarly, as Spies lose their disguise by firing their weapon, so your suspicion should be aroused by a teammate not firing on the enemy, or if he runs the wrong way. Shoot that bastard. Team Fortress 2 succeeds in creating meaningful relationships between players, initially through its death cam, which pans, Tarantino-style, to freeze-frame on the person who killed you.
Past this, the game announces to all when you're being dominated by a certain player, and conversely when you're dominating a player which not only marks you out as a rival, but affords you extra points for continuing your vendetta.
It generates a sense of community albeit one built on hate and distrust , as do the game's persistent stats and achievements, which can be viewed on a player's Steam Community profile. All of these things come together to create something innately enjoyable: the perfect integration of classes, the character and level design, the visuals, and the level of accessibility. There are some issues we expect to be smoothed out in the future. Fixed respawn times aren't as loathsome as we found with Enemy Territory: Quake Wars , where you could write a novel while waiting to rejoin the game, but they're restrictive when there are only a handful of players on a server.
The limited number of maps might perturb some, but the six arenas on offer are more than enough to last. Besides, Valve will be releasing more maps in time, for free.
Fans who've been playing Team Fortress for a decade will no doubt find something else they think is wrong, but there's no denying the greatness here. Team Fortress 2 is comparatively simple, in terms of its peers, while all of its complexity is kept within the parameters of the easily understandable and distinct classes.
And the graphics are proper good. Also, it's funny - rack up a certain number of consecutive kills, or achieve something extraordinary, and your character will bleat out a snap of uncommon dialogue. And you can taunt your enemy, with unique animations for every weapon in every class.
This game is stylish. Team Fortress 2 has managed to meet our expectations and then do a bit more. It's the best third of The Orange Box, next to Portal. Now if you don't mind, we're off to "cry some more". That's a quote from the game. Go play it so that you may appreciate my forced referential humour. In Valve's Boardroom sit a collection of gigantic steel recreations of Team Fortress's most famed pieces of weaponry -flamethrowers, rocket launchers, miniguns.
It's the sort of scene that shows exactly how much of a cherished commodity lies within the boundaries of its much-loved CTF maps and, while I'm not sure that you'll have noticed this, it's been a bit backward in coming forward for the last couple of years.
We can totally sympathise. To this I give a reproachful look usually reserved for dogs when their owners return from week-long Balearic holidays; the 'I've been locked in a kennel for a week with other dogs and the food tasted funny. I thought you loved me' look of forlornness. To this tragic look, and my brief murmur of, "So what have you been doing since '99?
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